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![]() ![]() Their idle animation causes them to rotate through all directions. If you scare them off they fly back in a few moments. I would be interested in seeing future games implement something like bullet time during photo mode - slightly less control but slightly more of a feeling of capturing something in real-time?īird routines: they like to perch in the same places predictably. It is also totally unrealistic and extremely satisfying. That coarse phase stops the camera from feeling like some weird detached arbitrary 3d fly-through. This and pausing gives photography a pleasant coarse phase (where is Mario) and granular phase (action is paused, let’s tweak this). Movement (but limited): When you switch into photo mode you can move and rotate the camera with SOME freedom, but not complete freedom. ![]() The whole world waits while you fix your composition! Pause: the ultimate photographic fantasy. Taking Photos of Birds in Mario Odyssey is Great Things are moving quick and you don’t want to accidentally dump a bunch of chunky advice yogurt on your studio froot loops amirite? Consider this a sell-by date on this big carton of advice milk. Which is why I’ve timestamped the actual title of this post. A little on the nose you know.Īnyways, the entire industry continues to change rapidly, especially on the platforms and publishing side of things, where we’re in a particularly chameleonic state at the moment. And then Night in the Woods won the Seamus McNally Grand Prize. I gripe a lot but dream job doesn’t even come close to describing what we get to do here and who we get to work with. Was lucky to get to see so many friends, especially after the last wild year. (note: as always, this sort of business-y writeup is only possible with the help of Finji’s CEO who is the one in charge of all this stuff, including editing this post for me - except for the bit about the “advice yogurt”) Which usually is a sign that maybe we should write it down and it could move the needle for someone else too. Part 1′s publisher notes were largely distilled from these conversations, and most of the contents of this article are things that we found ourselves bringing up over and over again in different ways with a lot of different teams over the week. ![]() GDC for us somehow has slightly less strictly-business stuff lately, and more mentorship- or feedback-oriented meetings, where we get a chance to sit down with harried geniuses from all walks and talk about their new projects and whatever their (and our) worries are at the time. Part 1: Notes on Indie Publishing has been up for a while and digs into some business stuff, but Part 2 here is more about the design side of commercial game-making. Hello friends! PAX East is done finally, which means I have a few hours to finish our GDC wrap-up (before heading off to the BAFTAs and EGX Rezzed what even is this industry). A strong tentpole and some thoughtful layout work can make a big difference.Īs usual, I promise I’m not using the royal “we” in this writeup! Everything I’m jotting down here comes out of me and Bek’s collaboration. Screenshot Theory A lot more people will see screenshots of your game than will be playing your game. ![]() What Do I Make Thoughĭeciding What To Make Walking through some of the steps or questions or inquiries we use to figure out what kind of resources we should put into our next game idea. Or, how we decide what to work on next together. Managing Tasks Some thoughts on when to start tracking and what to track and the underlying goal of all this stuff.Ĭollaborative Planning A breakdown of what we do internally to build group confidence in discipline-specific outcomes. Notes on Indie PublishingQuick overview of the current state of publishing deals available to indie devs. What Do We Mean When We Say `Indiepocalypse`?A bunch of devs share numbers and reports from the front lines Notes on FreelancingWhen to say Yes, when to say No, what to look out for, and how to plan around it. Ok ok ok Getting Startedīreaking Into GamesIndie or AAA? College or not? How can you start making games right now? Hello friends! I’ve compiled a list of indie game dev resources from me and Bekah (my partner-in-crime-and-other-things-too), hope these come in helpful in one way or another! To the best of my knowledge these things are basically relevant still, at the time of this post.Īlso for the most part this will not so much be prescriptive advice but descriptions of what we’ve been up to lately. Indie Game Dev Pro Tips, Spring 2018 Edition ![]()
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