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Unity hub download ubuntu9/6/2023 ![]() ![]() Graphics: Fixed crash in depth resolve when using HDR render textures. Graphics: Fixed a bug where ReadPixels would fail for textures larger than 2 GB. Graphics: Added safe-guards to prevent GetPixels / GetPixels32 crashes in cases where C# array creation would fail. GI: Lighting Settings Assets values default to another Assets values when multiple Assets are selected. Required additional backend work to support input in all scenarios.Įditor: Under the Enter Playmode Options, the Disable Scene Backup label was inverted compared to its actual behaviour.Įditor: Unsaved changes made to assets are now preserved when renaming an asset while using Perforce. Graphics: Increased the maximum Async Upload Buffer Size to 2047 MB and updated docs.ĢD: Fixed error when a Tile asset with an instanced GameObject is removed from the Tilemap during a Collider2D.OnCollision***2D event.Įditor: Composite Extensions for Text/Speedtree files are now correctly selected.Įditor: D3D11 BRG visibility cbuffer creation optimization.Įditor: Fixed "SerializedProperty m_Enabled has disappeared!" error arpeared in console while undoying switching scripts in debug inspector.Įditor: Fixed a Crash/Freeze when using Handles.DrawGizmos in OnDrawGizmos.Įditor: Fixed an issue where an ArgumentNullException could be logged when viewing Entities in hierarchy.Įditor: Fixed an issue where AssetDatabase.FindAssets would return invalid results when specifying multiple search folders.Įditor: Fixed BRG & aphics crash on some GLES android.Įditor: Fixed random user input combination would open debug canvas in playmode.Įditor: Removed Fullscreen Play Mode experimental feature. Universal RP: Memory leak when in Play Modeĭocumentation: Optimized the example code in HDRP documentation related to Ray Tracing Settings override. UI Toolkit Framework: Crash on UIToolkit::VectorUtils::MakeVectorGraphicsStretchBackground when resizing vector image Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view Linux: Folder name is truncated when dot is used in the name IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow ![]() ![]() Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project ![]()
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